ArticleZip > Live Video Stream On A Node Js Server

Live Video Stream On A Node Js Server

So, you want to learn how to set up a live video stream on a Node.js server? Well, you've come to the right place! In this article, we'll walk you through the steps to get your video streaming up and running smoothly.

First things first, you'll need to make sure you have Node.js installed on your system. If you haven't done it yet, head over to the official Node.js website and follow the instructions to install it.

Next, we need to install a few dependencies to handle the video streaming. One popular option is to use the `socket.io` library for real-time communication between the server and the client. You can install `socket.io` using npm with the following command:

Bash

npm install socket.io

Once you have `socket.io` installed, we need to create our Node.js server. You can start by creating a new JavaScript file, let's call it `server.js`. In this file, we will require `socket.io` and set up our server to handle the video streaming:

Javascript

const http = require('http');
const socketIO = require('socket.io');

const server = http.createServer((req, res) => {
    // Handle incoming requests here
});

const io = socketIO(server);

io.on('connection', (socket) => {
    console.log('A client connected');
    // Handle socket logic here
});

const PORT = 3000;
server.listen(PORT, () => {
    console.log(`Server is running on http://localhost:${PORT}`);
});

In the above code snippet, we create an HTTP server and attach the `socket.io` functionality to it. We log a message when a client connects to the server using a socket.

Now, let's dive into the video streaming part. To keep things simple, we'll use the `getUserMedia` API from the browser to capture the video stream. Here's an example HTML file that does just that:

Html

<title>Live Video Stream</title>



    <video id="video" autoplay></video>

    
    
        const socket = io('http://localhost:3000');

        navigator.mediaDevices.getUserMedia({ video: true })
            .then((stream) =&gt; {
                const video = document.getElementById('video');
                video.srcObject = stream;

                socket.emit('stream', stream);
            })
            .catch((error) =&gt; {
                console.error('Error accessing the camera:', error);
            });

In the HTML file above, we connect to the Node.js server using `socket.io`, request access to the user's camera using the `getUserMedia` API, and then emit the video stream to the server.

On the server side, you can handle the received video stream and broadcast it to all connected clients. You can add the following logic to your `server.js` file:

Javascript

io.on('connection', (socket) =&gt; {
    console.log('A client connected');

    socket.on('stream', (stream) =&gt; {
        socket.broadcast.emit('stream', stream);
    });
});

And there you have it! You now have the basic setup to live video stream on a Node.js server. Feel free to customize and expand upon this foundation to create more advanced video streaming applications.